Coding Careers in Entertainment and Games
(eBook)

Book Cover
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Published
Cavendish Square Publishing, LLC, 2020.
Format
eBook
ISBN
9781502645777
Status
Available Online

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Language
English

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Citations

APA Citation, 7th Edition (style guide)

Cathleen Small., & Cathleen Small|AUTHOR. (2020). Coding Careers in Entertainment and Games . Cavendish Square Publishing, LLC.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cathleen Small and Cathleen Small|AUTHOR. 2020. Coding Careers in Entertainment and Games. Cavendish Square Publishing, LLC.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cathleen Small and Cathleen Small|AUTHOR. Coding Careers in Entertainment and Games Cavendish Square Publishing, LLC, 2020.

MLA Citation, 9th Edition (style guide)

Cathleen Small, and Cathleen Small|AUTHOR. Coding Careers in Entertainment and Games Cavendish Square Publishing, LLC, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID1c0ff0ae-52cf-fed9-f05a-ce89724a75b8-eng
Full titlecoding careers in entertainment and games
Authorsmall cathleen
Grouping Categorybook
Last Update2024-05-14 23:01:43PM
Last Indexed2024-05-24 23:54:59PM

Book Cover Information

Image Sourcehoopla
First LoadedJul 27, 2022
Last UsedMay 24, 2024

Hoopla Extract Information

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    [synopsis] => Since the advent of computers, coding has played an important role in technology. In the twenty-first century, coders are needed now more than ever to ensure technologies continue to flourish and entertain. There are now many exciting career opportunities for coders in the entertainment and gaming industry. Many of today's most popular movies and television shows are increasingly dependent on computer-generated special effects. Meanwhile, video games have become masterpieces of art and animation, and are integral parts of entertainment franchises, extending a franchise's sales through games based on movies, and vice versa. This book uses full-color photographs, engaging sidebars, and personal accounts to discuss coding in the entertainment and gaming industries now and in the future. It provides sound advice on how aspiring student coders can turn their passion into a lucrative career.
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